Senin, 23 April 2012

[L918.Ebook] Ebook Free Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API, by Adam Mechtley, Ryan Trowbridge

Ebook Free Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API, by Adam Mechtley, Ryan Trowbridge

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Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API, by Adam Mechtley, Ryan Trowbridge

Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API, by Adam Mechtley, Ryan Trowbridge



Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API, by Adam Mechtley, Ryan Trowbridge

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Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API, by Adam Mechtley, Ryan Trowbridge

Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information.

  • Sales Rank: #984353 in Books
  • Brand: Brand: CRC Press
  • Published on: 2011-09-28
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.30" h x 1.00" w x 7.60" l, 2.05 pounds
  • Binding: Hardcover
  • 24 pages
Features
  • Used Book in Good Condition

Most helpful customer reviews

10 of 11 people found the following review helpful.
Must buy for any aspiring Technical Artist
By SpaceIdiot
Maya Python is quickly becoming my new bible. I almost never have this book closed anymore
when I'm working and it has been a tremendous help in transitioning from Mel scripting to Python.

I started out as a Character Modeller/ Rigger and only reluctantly started moving more into
the world of scripting. As such I had very little background knowledge in programming languages
beyond Mayas internal Mel script. I was having a lot of trouble finding the information I wanted
that related to python/ maya tool scripting and most of what I did find pertaining to Maya was often
way above my head. I found Maya Python for Games and Films presentation on Python scripting principles
and how they relate to the 3d world of Maya to be very clear and precise; consistently giving real
world examples and side by side comparisons to mel.

I would recommend this book to any aspiring Technical Artist, especially those coming from an artistic
backgrounds like myself. Python is pretty popular in todays game industry and, after only a short
time of using the python language, I can see why. I have yet to see a better and more thorough
introduction to using Python in Maya than this.

Other sources of Python I have viewed/ recommend are:

Python Programming by John M. Zelle
- good, clear intro to Python principles, no direct connection to Maya/ 3d program

3d Buzz dvd: Developing Modular Rigging Systems with Python
- Not an intro to python. However, it is very good at introducing
new concepts (even if you don't understand them at the time)

another 3d Buzz dvd: Python: creating Nodes in Maya
- again, not an intro but much shorter than Modular Rigging
dvd and introduces more cool concepts

1 of 1 people found the following review helpful.
A good introduction to Python, Maya scripting and the Maya API
By Bitiusca George
This book was my first contact with Maya scripting, as well as with Python, however I had some web programming experience (jQuery and PHP) prior to learning Python, so that made my learning process a bit easier. Therefore please bare this in mind when reading my review, as your experience with this book might differ if you've never programmed before.

The 375 pages of content are structured into 3 parts and I'll analyze each part below.

PART 1 - BASICS OF PYTHON AND MAYA (175 pages)
Even if you were a complete newbie to programming, this book has you covered, as it spends a good amount of time explaining all the basics of Python (variables, functions, sequence types, iteration, error trapping, classes etc.). The nice thing is that all examples are within the Maya context, so you can immediately understand where, when and why to use certain programming language features. This is of TREMENDOUS help to beginners, because many times programming concepts can become quite abstract if not demonstrated in a practical, application-oriented way. By the end of this part you'll know enough Python to tackle just about any scripting task in Maya.
My only critique is that there could've been more of the practical examples using the Maya commands module. A few common commands are covered (select, ls, xform, get/set/add/connectAttr and a few of others), but some extra examples would've been great. Don't get this wrong: learning how just a few commands work means you'll know how to read any command documentation, so it's only a problem if you're lazy, but I think a few more (short) examples would've been welcome.

PART 2 - DESIGNING MAYA TOOLS WITH PYTHON (80 pages)
This part mainly deals with the Maya GUI and Qt. Basically you'll learn how to create graphical interfaces for your scripts using the commands module and Qt Designer. It's not as in-depth and some other resources on the Qt side, but it get you an idea of what it's all about. You'll probably want to look for dedicated Qt training afterwards, but this is not a scripting priority anyway, as a lot of GUI functionality can be achieved with just using the commands module.

PART 3 - MAYA PYTHON API FUNDAMENTALS (114 pages)
The Maya API is a subject for which not many organized resources are available. And when they are available, it can be difficult to follow them without getting stuck or otherwise confused, especially if you're a Python programmer. The official Maya API documentation is the prime example of this: a lot of information and complex examples, but mostly written in C++ and hard to understand for a beginner.
Luckily, this part of the book explains most of the underlying concepts of the Maya API, details the way Maya works with data and, very important, demystifies the official documentation from Autodesk, so you can read through it and understand what is what.
Two types of plug-ins are programmed and analyzed step-by-step: a command plug-in (MPxCommand) and a DG Node plug-in (MPxNode). Both are given the same attention and all their standard aspects are discussed. As in Part 1, though the existing information is neatly provided, I feel a few more short practical examples would've benefited beginners. Also, including an analysis of a few more commonly-used node types (like a deformer node) would've been great. But all in all, it's a great start point.

Conclusion:
It's a very good starting point for anyone looking to use Python inside Maya. The underlying concepts of Maya are very well described and you'll get a good understanding of how things work behind the curtains. At 374 pages, the book is fairly short, but packs a surprising amount of information. It could have used a few more examples demonstrating various other commands and node types, but overall it has a lot of the knowledge you need to start coding your own tools. However, as will all written materials, there is a fair possibility of this book falling just short of being "all you need" to start coding, so you'll probably have to consult a few other sources (preferably videos) before going full-sail into more complex coding. But all said and done, for starters it's about as good as it gets.

FINAL RATING 4.5/5

Tips: Upon completing this book, I recommend watching some video tutorials, to both compare your newly acquired knowledge to a different source and to see how it all works in a live environment (clear as written info might be, it's nowhere near as clear as a live demonstration). Chayan Vinayak has a good 'Maya Python API' course available on cgcircuit.com (I watched it and it was of help clearing a few concepts and dealing with some things not covered in this book - like the deformer node, for example). Chad Vernon also has a Maya API introductory course, as well as a dedicated custom deformer node tutorial, however they are in C++, but you can nevertheless watch them after getting the hang of Python, as the syntax is not that different and translating from one language to the other shouldn't prove too difficult. Of course, googling for maya api courses can also lead you to some other places, but just don't expect that many options to choose from.

1 of 1 people found the following review helpful.
This is a great, comprehensive book on using Python with Maya
By Ronnie L. Ashlock
This is a great, comprehensive book on using Python with Maya. There is a nice progression to the presented information. The book starts with establishing the differences and similarities between MEL and Python and why you'd use one over the other (or how to use them together) and builds steadily from there - from the simple to the sophisticated and powerful. The authors do a commendable job of explaining the mechanics of Python and demonstrate how to get the most from its implementation inside Maya.

My only criticism is in the font used for the code in the book. The code font is often hard to read, for whatever reason, and I would have gone with something that was a bit more legible. It's certainly not a deal-breaker, and maybe it will change in future versions. Or maybe it is easier to read on the Kindle version (I am reviewing the hardback). Overall, though, can't recommend this book enough.

See all 22 customer reviews...

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