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Learning Python with Raspberry Pi, by Alex Bradbury, Ben Everard
PDF Ebook Learning Python with Raspberry Pi, by Alex Bradbury, Ben Everard
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The must-have companion guide to the Raspberry Pi User Guide!
Raspberry Pi chose Python as its teaching language of choice to encourage a new generation of programmers to learn how to program. This approachable book serves as an ideal resource for anyone wanting to use Raspberry Pi to learn to program and helps you get started with the Python programming language. Aimed at first-time developers with no prior programming language assumed, this beginner book gets you up and running.
- Covers variables, loops, and functions
- Addresses 3D graphics programming
- Walks you through programming Minecraft
- Zeroes in on Python for scripting
Learning Python with Raspberry Pi proves itself to be a fantastic introduction to coding.
- Sales Rank: #74668 in Books
- Brand: Bradbury, Alex/ Everard, Ben
- Published on: 2014-03-10
- Original language: English
- Number of items: 1
- Dimensions: 9.30" h x .58" w x 7.40" l, 1.08 pounds
- Binding: Paperback
- 286 pages
 Review 
 An excellent book for beginners to both the Raspberry Pi and the Python Language. (Linux Voice, June 2014) I d fully recommend the book to anyone wanting to get into Python This is great for beginners to the language and for those seeking to go deeper into some of the available libraries. Congratulations should go out to the authors on the creation of a great resource. (Raspberry Pi Pod, June 2014) 
Most helpful customer reviews
23 of 23 people found the following review helpful.
 Very good intro 
 By Mark Wagoner 
This book covers an incredible range of topics - from scripting to graphics to using the GPIO pins. It is clear and easy to read with only a few minor typos.  All of the code in the book is also available on the web site which saves a lot of typing.
If I had one complaint it would be that the book is truly an introduction in the first few chapters but seems to get a little thinner on the details later on in the book. For example, it spends a good bit of time explaining basic programming concepts such as syntax and logical constructs. And for most of the chapters it describes what is happening in the code line-for-line. But in the chapter on GPIO programming it says not to worry about how the function interacting with the hardware operates. This would have been a very good place to go into a lot of detail.
20 of 21 people found the following review helpful.
 Very good Python introduction, limited Pi info 
 By C. Weaver 
Learning Python with Raspberry Pi is a good Python beginner book and gets you started step by step with general computer knowledge followed by step by step programming. Software projects are multi platform which is good but very little is offered on utilizing the special functions or the Pi platform. There is a good amount of information about the Pi hardware and how it works but I expected to have see some good hardware interface programming examples to get started with a Python Pi hardware project instead of so much time on graphics which is prettly limited on the Pi platform.
Since it isn't listed in the product description I will post the Table of Contents which is available in the "Click to Look Inside" preview so it is easier to reference.
Introduction 1
  What Is Programming? 1
  Why the Raspberry Pi? 2
  How Does this Book Work? 2
CHAPTER 1 Getting Up and Running 5
  Setting Up Your Raspberry Pi 5
  Solving Problems 6
  A Quick Tour of Raspbian 7
  Using LXDE (Lightweight X11 Desktop Environment) 7
  Using the Terminal 8
  Changing Configurations with Raspi-Config 10
  Installing Software 10
  Python 3 11
  The Python Interpreter 11
  Running Python Programs 11
  Summary 12
CHAPTER 2 A Really Quick Introduction to Python 13
  Drawing Picture with Turtles 13
  Using Loops 16
  Conditionals: if, elif, and else 18
  Using Functions and Methods to Structure Code 20
  A Python Game of Cat and Mouse 21
  Understanding Variables 24
  Defining Functions 24
  Looping Through the Game 25
  Summary 26
CHAPTER 3 Python Basics 27
  Variables, Values, and Types 27
  Values Have Types 28
  Storing Numbers 29
  Keeping Text in Strings 30
  Boolean: True or False 31
  Converting Between Data Types 32
  Test Your Knowledge 32
  Exercise 1 33
  Storing Values in Structures 33
  Non-Sequential Values in Dictionaries and Sets 37
  Test Your Knowledge 38
  Controlling the Way the Program Flows 38
  Moving Through Data with for Loops 39
  Going Deeper with Nested Loops 40
  Branching Execution with if Statements 41
  Catching Exceptions 42
  Exercise 2 43
  Making Code Reusable with Functions 43
  Optional Parameters 46
  Bringing Everything Together 46
  Exercise 3 48
  Building Objects with Classes 49
  Getting Extra Features from Modules 54
  Summary 55
  Solutions to Exercises 56
  Exercise 1 56
  Exercise 2 56
  Exercise 3 56
CHAPTER 4 Graphical Programming 57
  Graphical User Interface (GUI) Programming 58
  Adding Controls 60
  Test Your Knowledge 62
  Exercise 1 62
  Creating a Web Browser 62
  Adding Window Menus 71
  Test Your Knowledge 73
  Exercise 2 73
  Summary 74
  Solutions to Exercises 74
  Exercise 1 74
  Exercise 2 76
CHAPTER 5 Creating Games 77
  Building a Game 79
  Initialising PyGame 82
  Creating a World 86
  Detecting Collisions 88
  Moving Left and Right 90
  Reaching the Goal 92
  Making a Challenge 93
  Making It Your Own 97
  Adding Sound 98
  Adding Scenery 99
  Adding the Finishing Touches 101
  Taking the Game to the Next Level 102
  Realistic Game Physics 103
  Summary 108
CHAPTER 6 Creating Graphics with OpenGL 109
  Getting Modules 110
  Creating a Spinning Cube 110
  Vectors and Matrices 112
  Bringing It All Together 116
  Let There Be Light 120
  Calculating the Distance of the Point from the Light Source 120
  Calculating Reflecting Angles 121
  Making the Screen Dance 126
  Building the 3D Model 128
  Calculating the Sound Level 129
  Taking Things Further 135
  Adding Some Texture 136
  Summary 136
CHAPTER 7 Networked Python 139
  Understanding Hosts, Ports, and Sockets 139
  Locating Computers with IP Addresses 140
  Building a Chat Server 141
  Tweeting to the World 144
  Weather Forecasts with JSON 147
  Testing Your Knowledge 149
  Exercise 1 149
  Getting On the Web 149
  Making Your Website Dynamic 151
  Using Templates 153
  Sending Data Back with Forms 153
  Exercise 2 155
  Keeping Things Secure 155
  Summary 159
  Solutions to Exercises 160
  Exercise 1 160
  Exercise 2 161
CHAPTER 8 Minecraft 163
  Exploring Minecraft 164
  Controlling Your Minecraft World 164
  Creating Minecraft Worlds in Python 165
  Building Worlds 166
  Drawing Pictures 166
  Taking Things Further 169
  Making the Game Snake 169
  Moving the Snake 173
  Growing the Snake 173
  Adding the Apples 174
  Taking Things Further 175
  Summary 175
CHAPTER 9 Multimedia 177
  Using PyAudio to Get Sound into Your Computer 177
  Recording the Sound 179
  Speaking to Your Pi 180
  Asking the Program Questions 181
  Putting It All Together 182
  Taking Things Further 184
  Making Movies 184
  Using USB Webcams 185
  Adding Computer Vision Features with OpenCV 187
  Taking Things Further 190
  Using the Raspberry Pi Camera Module 190
  Creating Live Streams 193
  Taking Things Further 196
  Summary 196
CHAPTER 10 Scripting 197
  Getting Started with the Linux Command Line 197
  Using the Subprocess Module 200
  Command-Line Flags 202
  Regular Expressions 203
  Testing Your Knowledge 206
  Scripting with Networking 207
  Bringing It All Together 209
  Working with Files in Python 216
  Summary 217
CHAPTER 11 Interfacing with Hardware 219
  Setting Up Your Hardware Options 219
  Female to Male Jumper Wires 219
  Pi Cobbler 220
  Solderless Breadboard 221
  Stripboards and Prototyping Boards 221
  PCB Manufacturing 222
  Getting the Best Tools 222
  Wire Cutters/Strippers 222
  Multimeters 222
  Soldering Irons 222
  Hardware Needed for this Chapter 223
  The First Circuit 224
  Protecting Your Pi 228
  Power Limits 229
  Getting Input 229
  Expanding the GPIO Options with I2C, SPI, and Serial 231
  The SPI Communications Protocol 231
  The I2C Communications Protocol 235
  The Serial Communications Protocol 236
  Taking the Example Further 236
  Arduino 236
  PiFace 237
  Gertboard 237
  Wireless Inventor’s Kit 238
  Trying Some Popular Projects 238
  Robots 238
  Home Automation 239
  Burglar Alarms 239
  Digital Art 239
  Summary 239
CHAPTER 12 Testing and Debugging 241
  Investigating Bugs by Printing Out the Values 241
  Finding Bugs by Testing 245
  Checking Bits of Code with Unit Tests 245
  Getting More Assertive 250
  Using Test Suites for Regression Testing 252
  Testing the Whole Package 253
  Making Sure Your Software’s Usable 254
  How Much Should You Test? 254
  Summary 255
  Index 257
10 of 11 people found the following review helpful.
 Book is OK but feel it is a little pricey. 
 By Claude P. Pageau 
Bought this book as an amazon ebook.  Currently working through the programming exercises.  It is relatively easy to follow and the examples are definitely interesting and fun.  Examples use mostly API python modules for coding.  It is always amazing how little code it can take to create a fully functional application using api components.  The web browser app surprised me and works quite well.  The writer certainly knows his stuff.  The example code can be downloaded to save time but I like to manually enter the code, since you learn by doing.  It also helps you understand error messages and how to fix typos, indent or syntax errors.  I tend to miss colon's and  have learned to watch more carefully when coding.  The only complaint would be that I found the book a little pricey considering it was an ebook.  I feel the publishers (not necessarily Amazon) are gouging the public by over pricing.  I would have felt better buying the ebook directly from the author (eg self published through Amazon) knowing that he would get most of the profits instead of middle men overpricing, taking a large cut and leaving the author with a small fraction.
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